![]() You're the brains of the operation, working in safety from a panic room elsewhere. You still have a team of up to four guys (and gals - as with the original, Syndicate is gender-neutral), but they're just regular squishy humans. While avoiding Blade Runner tropes where possible, the City's scale would keep getting grander.įor a couple of missions, things are small-scale. Of course, staying out of its way wouldn't be particularly fun, would it? You stay out of the Syndicate's way, it has no reason to get in yours. Down in the slums, it's not quite lawless, but the law isn't particularly interested in anything but vaguely keeping the peace. ![]() The higher you go, the nicer but more restrictive things get. It's rich in the north, poor in the south. Instead, you start out as a a street gang leader in what we'll simply call The City - a San Andreas style megacity to be exact. It's not like Syndicate lore is exactly deep. At one point EuroCorp was probably part of it, as if it matters. For starters, this time you're not an executive in the Syndicate that controls the world - which is no longer EuroCorp, but something far more globally reaching to the point of not needing a specific name any more. The story this time around though is slightly different, both to return to the original game's Rise To Power theme, and to reinforce many of Syndicate's more interesting concepts as mechanics.
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